Designing for Devices

My last entry on design for a bit - just some thoughts on the added complexity when designing applications for multiple client devices. Fast Changing Device Landscape The "last mile" of user/computer interaction has seen a number of exciting innovations over the past year or so. Phones are getting physically smaller, yet have bulked up their connectedness and capabilities - and the shrinking screen, now touch-sensitive, has blown up into the ubiquitous iPad and a host of next-gen touchscreens. Yes,…

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The good and the bad about being a hands-on tech manager

Interesting project that I have to take a deep-dive on this week - has to do with automating a piece of barcode printing software, and integrating it with a newly developed labeling process out in the shop. Project was hitting some significant snags, and I was asked to step in. Here's where hands-on software development skills are a boon and a curse ... The perception is that we're trying to get the forms software to work in a certain way…

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