// archives

user interface

This tag is associated with 9 posts

Art, with some elements of Execution
Design Thinking and Process – Practical Examples (2 of 2)

So, design thinking can have a positive impact on how you do what you do, and it may very well be hidden inside, waiting to get out. Ok, you are intrigued, you might even believe you can release the designer in you. Where to next? How to get started? Practical Expressions of “Good Design” Like [...]

Art, with some elements of Execution
Design and Change Management

I have developed a few strongly-held architectural beliefs, and one came up in conversation last week, during a spirited discussion on minimal quality requirements for a[ny] data mart. I hold that the data copied from source to destination must be provably correct and complete with little effort. When agile-ly rolling staged deliverables into production, I [...]

Art, with some elements of Inspiration
Managing Change: Inspiration, Art, Science, and Execution

Often, when trying to figure out how to “make things happen”, your focus switches between multiple targets. What am I doing? Why am I doing this? And How can I get the others to understand what I am doing? Real change happens along a continuum that stretches from The Big Idea to Real Results, and [...]

Training and Learning: A Different POV

The topic was training users for an upcoming project rollout, and the debate (as always) roamed back and forth between “traditional” (classroom training, scripts & workbooks) versus “experiential”, pairing existing users with their counterparts (who are new to the system), walking through the basics (screen navigation, terminology, and step-by-step instructions for the most common required [...]

Art, with some elements of Execution
Stretching Your User Interface Design Muscles

A follow up to my previous post on innovation in user interface design: If you want to keep up with cutting edge thinking on technology – in a very approachable, effective format – ReadWriteWeb is a must for your feed reader. I’m constantly amazed by the number of solid articles they generate every week. Here’s [...]

Inspiration, with some elements of Art
The Innovation Generation and User Interfaces

I don’t intend for all my posts about Millennials joining the workforce to be anti-youth. There are some significantly good things this new generation can bring to established organizations – ways of thinking that foster innovation and forward-progress in how organizations use information. For example, let’s talk about user interfaces (UI). I’m not an old [...]

Science, with some elements of Execution
Why are those Old Programmers so slow in picking up on the Intarweb?

A significant difference between us old-line IT coders and the new graduates is the variety of our platforms and tools. I’m not talking about the large number of languages and tools learned over the course of a career – we all have a healthy collection of certifications and acronyms peppering the bottoms of our resumes. [...]

Execution
Thoughts on Why Tech Folks Hate Documentation

I’ve had some flashes of insight on why technical folks don’t like to document stuff. Currently, I’m thrashing thru a skunkworks project that is evolving into something that will need to be reasonably available, robust, etc. I’m also trying to lead by example; I ask my teams to build for sustainability and document so they [...]

Execution, with some elements of Science
The good and the bad about being a hands-on tech manager

Interesting project that I have to take a deep-dive on this week – has to do with automating a piece of barcode printing software, and integrating it with a newly developed labeling process out in the shop. Project was hitting some significant snags, and I was asked to step in. Here’s where hands-on software development [...]